I am a gameplay programmer who also enjoys working on game design. My educational background is in mechanical engineering, having obtained my bachelor's degree in 2017 and my master's degree in 2019. Throughout my coursework I used programming languages like C++ and MATLAB for problem analysis and tool creation. I began making small games in my free time using C++ and Python before learning Game Maker Studio 2 in 2017.
In 2020 I started working toward turning my hobby into a career and began learning Unity. I then teamed up with a few likeminded individuals and worked as lead programmer on a game, XANDO, that released on Steam in 2021. Since then, I've continued working on solo and group projects using Unity, Unreal, and Godot.
When not working on or playing video games, I can be found spending time with friends and family, reading comics, or continuing my never-ending journey to see every Nic Cage movie.
Favorite game:
Final Fantasy VI
First game I loved:
The Legend of Zelda: A Link to the Past
Favorite boss fight:
Psycho Mantis (MGS 1: Twin Snakes)
Feel good game:
Paper Mario: TTYD
Smash Bros mains:
Link and Cloud
Favorite comic character:
Death (The Sandman)
Most rewatched movie:
Ocean's 11 (2001)
Favorite supervillain:
The Riddler
Scariest movie monster:
The Thing